Nilli's Guide to Rogue Online
Welcome to the game Rogue Online, a simple adventure game playable in your browser. This game is is not yet featurecomplete and is under development. Please help with testing the game, reporting bugs and have fun playing.
Table of Contents
Introduction
Before you can start playing Rogue Online you need to create an account and a character to play as. It is suggested that you read a little in the » available factions and » available jobs before you create your character and start playing the game.
Creating an account
To join the game you will need to create your own account. In order to do this, go to the » front page and click the » Register Account button.
Account Name
The account name is the unique identifier you use when signing in to play rogue online. The name may only contain alphanumerical characters and has to be at least 4 characters long. Your account name can not be seen by anyone else and is used solely for the purpose to identify you when you sign in.
Account Password
The account password is used to verify that the one that tries to play the game is the same person that registered the account. The password needs to be at least 4 characters long and can consist of any alphanumerical character.
The second password field is to verify that both passwords are the same and avoid typing errors.
Terms of Service
In order to play Rogue Online you have to agree to our terms of service. Please read the terms carefully, they have been made as simple as possible.
Creating a character
Next you will be asked to create a character for yourself. Currently, you can only have one character at a time. There are four options to customize when creating a character. Name, gender, faction, and job.
Character name
The name you pick will be of your character and does not have to be the same as your accounts name. If you do not write a name for yourself, you will get a randomly generated name.
Character gender
The gender of your character is mostly cosmetics and will be of little significance in the game. The reason behind this is to ensure a sex-neutral game.
Character faction
There are four playable factions: Humans, dwarves, wood elves and high elves. What faction you choose affects what stats you will excel in as you gain experience. Humans are average, and gain a little of everything. Dwarves gain primarily strength and constitution. Strength affects how hard they hit. Constitution affects how much HP (health) they can have. Wood elves gain primarily agility and dexterity. Dexterity helps them successfully hit enemies. Agility makes them good at dodging, as well as lets them gain more AP than other factions. High elves are spiritual and gain primarily intelligence and mentality. Intelligence makes them more efficient with magic and mentality affects how much MP (Mana) they can have.
Character jobs
In the current version you may choose between Fighter, Rogue and Magician.The fighter is good at close combat and can sustain a lot of damage. The rogue is decent at both close and ranged combat and dodges attacks well. The magician is good at dealing damage, but has very little health. For more information about jobs, you can go to chapter » 2.5 - Jobs in this guide.
Player profile
Each player may add information about him/herself to their player profile. This information will not be disclosed to other players or third parties without your consent and is completely optional.
Player information
The player information is here to ease the contact with the developers and may eventually be used to ease the team play that guilds or clans will provide.
Given name
This is your given name, the one that people you do not know are expected to call you.
Family name
This is your family name and together with your given name and eventual middle names, makes up your full name.
Short description
This is a short description, much like a summary of who you are.
Long description
This is a longer description of who you are, what you like, what you do on your free time etc.
Contact information
You may enter a contact method and information for that method here to allow us to send technical information, newsletters and updates regarding the game. The method you specify will also be used if we discover abuse or need to resolve other issues. The information is optional, but required if you want to ensure that we will not ban your account without first giving out warnings and to ensure that we have a dialogue about eventual problems.
This is should be an email that you check on regulary. When you send feedback, if this is set, the developers may reply to this address.
Phone number
A phone number consists of a country code, region code and a number, please fill in the full phone number if you wish for us to contact you by phone.
Postal address
The postal address is the address where you would like post delivered.
Ready!
You are now ready to start playing. Once again, welcome to the game of Rogue Online! Beat the other players and watch your experience grow. More features (and information) are constantly being added.
User Interface
The game is played in a browser and the interface consists of a set of links and forms displayed as a page in your browser.
Web Interface
The web page is divided into four parts that are the same on all pages.
Header
The header is the top most part of the page, with a green background.
Logotype
The logotype is the visual identity of the game and the slogan.
Advertising
We display Google Ads on the page, this is our source of income.
Menu
The menu is an orange bar that consists of some links and a form to login and logout of the game.
Start
The Start button takes you to the welcoming screen, with a short description of the game and the latest news.
News
The News button currently takes you to a page with all news entries ever written.
Game
The Game button takes you to the actual game, and should you ever need to refresh the page this is where you click (since F5 has been disabled).
Player
The Player button lets you change your account preferences. We strongly suggest you enter a valid e-mail, so that the game developer can reply to your feedback and/or contact you about other important matters.
Character
The Character button gives you information about your character's stats, such as current attribute values and special abilities gained.
Faction
The Faction page gives you information about what the different factions have to offer. The first row called Faction Bonus is identical for each faction, so never mind that row at the moment. The second row though, called Level Bonus, is unique for each faction. The way it works is that for each level you gain, your attributes are increased with the numbers shown in these tables.
Jobs
The Job page shows you tables very similar to the Faction page. First there is a short description of the job in text (which is very temporary) and also short descriptions of special abilites (not all are implemented yet). Below that are four tables. The first two provide the requirements for the job. The second two are a blue table with the Attributes and a yellow table with the Weapon Skills. Each of these tables have the three rows called Job Bonus, Level Bonus and Master Bonus. Job and Master are static once-only improvements, while the Level Bonus tells you how much your attributes increase with every level. If your Level bonus in STR is 6 and you have 300 experience in that job, you have a permanent improvement of 18 STR (6 times 300/100). The Level and Master bonus of a job is still effective even when you change your active job, though the Master bonus will only apply if you have fully mastered the job. The Job bonus is only in effect as long as you have the specific job - if the table says your Job bonus in AGI is 15 then you get 15 as long as you have the job, and if you change your job those 15 are no longer yours.
Abilities
The Abilities button gives you information about the many abilities that can be obtained in the game.
Manual
The Manual button takes you to the game manual that you are currently reading.
Feedback
The Feedback button is extremely important when you find bugs and/or have suggestions. Simple spelling fixes are also welcome, as well as random hellos to the developer.
Account Form
The form that allows you to login consists of a username and password field, together with the login button. The logout form consist of a drop-drown menu of AI styles that can be set to play while you're offline and a button to log you out.
Content
The main content of the page is the white area in the middle, this area varies its content depending on where on the site you currently are.
Footer
Below the content of the page is the footer, this is a small area that shows some general information regarding the game and site.
Copyright Notice
The copyright notice is here to ensure that people do not take the code and design of the page and call it their own.
Game Time
The game time shows the current time in-game.
Page Generation
The page generation section shows how long time it took the server to generate the page before it got sent to your browser. Lower numbers is good, while higher numbers indicate that the server is under heavy load.
Game Interface
The game is played in a browser and the interface consists of a set of links and forms displayed as a page in your browser.
Recent Events
Whenever something happens that your character would know about, it will show in your recent events. When you're offline, all events that are not of your concern or do not affect you will be lost, but if you're online you will see what other people in your area are doing as well as what you do yourself.
Player Status
Below the map is where all important information about your character is displayed, such as your level, health and amount of resources gathered. Use your mouse to hover above images and text for helpful information. On top of the box you will see your character's name, its current level, and an [I] if the character is in the Tavern (I for Inn).
Health
The red bar shows your health points, HP. When you go below 1 HP you will be marked unconscious and you will be unable to perform most actions. If you are knocked unconscious you will not have to wait more than 20 minutes before you are back alive. Your character generates a certain amount of HP every minute.
Mana
The blue bar shows your magic points, MP. Most magicians rely on MP for their special abilities, as well as battle, so if you are a magician of any kind this is very important information. No rogues currently use this bar, and few fighters. Your character generates a certain amount of MP every minute.
Actions
The yellow bar shows your action points, AP. Most actions require some amount of AP. Every minute your character will generate 1 AP. Action points can also be considered to be time units, as they let you decide how your character spends its time.
Experience
The green bar shows your experience for the current level. When it reaches 100 you will increase 1 level, gain stats and the bar will start over at 0 again. If you have, for example, only 4 experience left to gain a level and want to change your job, I suggest you wait those 4 extra experience points, or the 96 you have spent on that job were completely wasted. What level you are affects many things in the game. You gain experience in battle depending on both your level and the level of your target. If you try to attack a player with much lower level than yours, you will either lose ALI or simply be told to leave the little ones alone (one way or another). What equipment you can buy depends on your level. What jobs you can change to depends on your level.
Gold
The pile of coins symbolises your amount of gold. You may gain some gold by knocking your enemies unconscious, as well as they may steal gold from you if they knock you unconscious. Some rogue jobs have special abilities that will allow them to steal gold from other players, while decreasing their ALI. Your character will generate an amount of gold each minute, unless you're in a Tavern. To more quickly increase your gold, try the action Work.
Resource
There are several different resources for you to gather out in the world. To figure out where to find these resources, stick to logic. Wood can be found in forests, stone can be found on mountains or hills, and ore is hidden deep inside mountains. Resources are currently used for donations to towns, to help the town grow. Every 5 level you gain will let you carry one more of each of these resources.
Mini Map
In the top right corner of the game page you'll see the map. It is currently drawn in an isometric perspective, with North being the top left edge, East being the top right edge, West being the bottom left edge, and South being the bottom right edge. Your character will always be in the very middle of the map, and as your character travels the world, the map will move with it. Click the yellow arrows (one in each corner) to tell your character to move in that direction. There are several different types of tiles in the world, and each tile has different characteristics. Towns will look different depending on their level, and in order to increase the level of the towns you will have to travel the map to gather resources from appropriate tiles (wood from forest, for example). Around the world there will be borders, showing you where the team territories are. You will get information about each tile by hovering your mouse over it, for example what coordinate the tile is at, what kind of terrain it is and what team currently owns it.
Game Form
The game forms are the primary way to play the game and what options you have here depends on many things such as who is here with you, what terrain you're on, if you're in a team and so on..
Targets
There is a drop down list with all the other characters. They are divided into three different groups: Wandering Monsters, Wandering Players, and one group for each Team currently on the same tile as your character. All characters but the ones in the Wandering Monsters group are created by other players. Besides the names of the characters you can also see their current jobs and their levels.
Wandering Monsters
As I said above, there are randomly generated characters in your drop down list. They are there to simulate that you are in a room and they happen to be in the same room as you and all the other characters. If you attack them, they will retaliate as any other character. They will also regenerate HP, MP and gold like any other character. If your character dies while attacking a wandering monster, the monster will also steal 10-50% of your character's gold and gain experience (note that you can steal that gold back if your character kills the monster). The names of the monsters are randomly generated. Monsters will be generated with random armor, and their weapon will always be the one most appropriate to their job.
Wandering Players
These are simply players without a team. If they are of a low level, greet them welcome and be friendly.
Teams
If you find other players you enjoy playing with, you can form a team together. Any player can create a new team. There is no minimum limit as to how many you have to be to form a team, so you can form your very own team and be all alone if you want to. The benefits of being in the same team are many. First of all you can see the current health of your team members, so if one of them is under attack you can go to their rescue (or maybe tell them to go have a look at the game, if you have means of contacting them outside the game). Since you can see where your team members are located, it won't be too hard to go to their rescue. You can also see if your team members are active right now, since you can see their current AP (low AP usually means they recently spent it all). Team members can attack each other, but are advised not to. They can speak to the entire team by selecting the team in the drop down list. Below the "YOU" box you will be able to see stats of the other members of your team, namely their name, level, HP, MP, AP, gold and current map position.
Jobs
The drop down list marks by default your current job. The other items in the list tell you what jobs are currently available should you want to change. You can also see how much experience you have in each job, and if you have mastered any. A mastered job is marked with [M].
Job Tree
In order to see what jobs will be available later on, you should have a look at the job tree ( » fighter, » rogue, » magician ). The three jobs to the left are Fighter, Rogue and Magician, and they're called a first level job. There are four levels of jobs, the ones to the right being the most difficult to reach.
Job Promotions
The second level job requires you to have at least 500 experience in the corresponding first level job. Third level jobs require you to have at least 1,000 experience in the corresponding second level job. Fourth level jobs require you to have at least 1,500 experience in the corresponding third level job.
Job Mastering
A mastered job lets you keep most job abilities (not all abilities are masterable) and a special master bonus to attributes, even if you would change your job. In order to master a job you will need to have twice as much experience than what is needed to take the next step. For example, a first level job will let you progress with 500 experience, but it needs 1,000 experience to be mastered. The fourth level requires 4,000 experience before it is mastered.
Playing the Game
The game is played by performing actions that lead to your desired goal. What goal you set for yourself is a matter of preference, some people like to wander and discover the world, some like to build and grow cities, some like to expand territory and aim for world domination, some just like to go around and fight other players and monsters.
Moving Around
In the top right corner of the game page you'll see the map. It is currently drawn in an isometric perspective, with North being the top left edge, East being the top right edge, West being the bottom left edge, and South being the bottom right edge. Your character will always be in the very middle of the map, and as your character travels the world, the map will move with it. Click the yellow arrows (one in each corner) to tell your character to move in that direction. There are several different types of tiles in the world, and each tile has different characteristics. Towns will look different depending on their level, and in order to increase the level of the towns you will have to travel the map to gather resources from appropriate tiles (wood from forest, for example). Around the world there will be borders, showing you where the team territories are. You will get information about each tile by hovering your mouse over it, for example what coordinate the tile is at, what kind of terrain it is and what team currently owns it.
Battle
When you attack a character it will retaliate with 75% of its regular attack, and it will also gain 50% experience compared to if it would be the one attacking your character. The amount of experience your character and its opponent recieves depends on their levels. If your character manages to knock its opponent out, your character will gain 500% experience to a regular attack, and it will steal 10-50% of the opponent's gold. Attacking takes 3 AP.
Looting
Looting allows your character to steal gold from unconscious characters. Each go will steal 10-25% of the target's gold. Be careful with this button, as it lowers your character's ALI as if it were performing an Evil deed (because technically it is). Looting takes 2 AP.
Speak
In order to communicate with other players, there is a Speak option. First select the character you want to speak to, select the Speak option, and click Action. All characters in the area will receive the message when they refresh the page, in the event log. It is possible to speak to an entire team, by selecting the team in the drop down list.
Give Gold
In order to give gold to another character, just select that character in the list and then write the amount of gold you want to give (only numbers).
Get Info
If you select another player and then Get Info, you will be taken to their character page. On that page you will get the same information about the other character as you can get about your own from the menu bar, such as abilities, attributes, weapon skills and current battle values.
Work
Since your character has a job it is possible to spend your AP working. Your character will gain a few experience points for each AP, as well as an amount of gold related to its level. It might seem like a slow way to gain these things, but in some scenarios it might be your only choice. It is also a way to go forward without making war if you are the pacifist kind. Working takes 1 AP by default.
Rest
Resting will give your character some HP and MP. If you try to rest when your character has full health and full mana you will see a warning and no action will be taken. There are abilities that increases your health and mana gain when resting.
Be Good/Evil
In order to change your character's alignment (ALI) you can perform Good or Evil deeds. ALI ranges from 0 to 100, and a Neutral character will be between 36-64. When your character reaches 35 it will be Evil, 20 is Very Evil, and 10 is True Evil. When it reaches 65 it wil be Good, 80 is Very Good and 90 is True Good. Some jobs can only be accessed with the right ALI - White Knights for example require your character to be Good. There is a chance your character's action won't affect its ALI, and the closer to True you get, the lower the chance to succeed. Logically so, because when you are Good it's hard to become "Gooder". These deeds take 1 AP.
Gather Resources
When you travel the map you will notice that on some tiles you can gather certain resources. Gathering resources takes 3 AP. Remember that this action is only available depending on what type of terrain you're on.
Special Abilities
Many jobs have special abilities. To read more about these abilities, click the Abilities button in the menu bar. There are many more abilities to come.
Claim Territory
If you have a team you will be able to claim territory for it. Unclaimed tiles are cheaper to claim than tiles already owned by other teams. If you try to claim a tile from another team, and one of their members are there, you will first have to knock them unconsious in order to claim the tile. You can also fortify your borders with walls which makes it harder for the enemy to reclaim the tile.
Found Towns
Towns can be founded on any plain tile of the map and it costs 10 of wood, ore and stone as well as 100 gold. After a town has been founded it can be upgraded by donating resources to the town hall.
Tavern
The tavern sells you beneficial potions for a small amount of gold. Currently they all have instant effects. Health potions will heal your wounds, but no more than your maximum HP limit. Mana potions will refill your MP up to your maximum limit. The mixed potion will do both of those. The antidote potion will cure you from poison. If you rent a room you will be safe from all other players. You will not generate any gold while in the room, and you cannot interact with other characters at all, except by speaking with other characters in the tavern. If you rent a room and then log out with a chosen AI, the AI will not do anything until the character leaves the room (if you, for example, rent the room for 6 hours, the AI will start doing things 6 hours later).
Town Hall
The town hall allows you to donate resources for the growth of the town. The level of the town is an important part in how effecient the other buildings will be. The higher level of the town - the more resources you need to gather. But then, the more resources you gather, the higher level you will become yourself, and the more resources you will be able to carry.
Blacksmith
The blacksmith allows you to upgrade your weapon and armor. Upgrading you weapon or armor increases your battle values in combat and allows you to deal more damage as well as take less damage in combat. There are two limits to how high you can upgrade, the level of your character and the skill of the blacksmith which depends on the town level. When you try to upgrade to a level higher than your limit a warning is issued telling you which limit you reached and no action will be taken.
Bank
The bank allows you to keep a large amount of gold. You can deposit and withdraw from the same bank account no matter what town you are in. There is a maximum limit in how much gold the bank can carry for you, which completely depends on the level of the town. No gold can be stolen from the bank, so it's a safe place to keep your gold. It takes 1 AP each time you deposit, no matter how much gold you deposit at a time. Putting 25 gold at once into the bank takes 1 AP, and putting 500 gold at once into the bank takes 1 AP as well. Withdrawing more gold than what you can carry will result in the gold disappearing. Depositing much gold into a high level bank will still let you withdraw this gold from a low level bank, but you will not be able to deposit more gold into the low level bank than it can hold for you.
Changelog
This is the place for changes of the manual to be displayed, to let you keep up with changes in the game.
August 27, 2009
Design and layout changes.
Added
No chapters were added today.
Changed
No chapters were changed today.
Removed
No chapters were removed today.
July 22, 2009
Content update.
Added
No chapters were added today.
Changed
Introduction -> Creating a character -> Character jobs
User Interface -> Web Interface -> Menu -> Player
User Interface -> Web Interface -> Menu -> Jobs
Playing the Game -> Rest
Playing the Game -> Tavern
Playing the Game -> Found towns -> Bank
Removed
No chapters were removed today.
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